Hover Bike blueprint system (+ Demo and Multiplayer Support!)

As it is right now, I’m not using an average myself but instead a interpolation between the angle that had the last position and the new one. It should be interesting to try the approach you mention, might as well give it a try.
More traces could mean a more desirable effect but also more processing power needed so I will definitely test this. Thanks for the recomendation :cool: