Hover Bike blueprint system (+ Demo and Multiplayer Support!)

Hi! lets answer the questions in order:

  1. The boost activation while airborne bool is not exposed directly to the user but it should be very easy to change. I’ll be sure to include a bool exposed to the user named “CanBoostInAir”. Meanwhile, you can get around this by modifying the variable “MaxTraceDistance”, if the value is large enough it should consider the bike to be in the ground while in air making it possible to boos while airborne.
  2. You are right, you cannot affect the trajectory while airborne and there is no way to do it as it it right now. Maybe when the boost is activated a add impulse node can be used so the trajectory is modified.
    3.This behavior when dealing with rough terrain is a side effect from migrating from a pure physics approach to a non physics approach in the 4.13 version. In the 4.13 the physics approach was broken and we had to change it. As you say the hoverbike behaves more like a vehicle, is stable and is almost impossible to turn upside down. We would love to fix the physics approach of the hover bike because there are people that like that behavior so if we manage to do that there will be to versions to choose from.

About the things that bugged you:

  1. What you mean is to adjust the tilting depending on the acceleration the hoverbike has? That would be a neat improvement to the overall feel of the bike that I will definitely look forward to adding.
  2. Yes, I have tested it right now and there should be a limit to the tilt when going in reverse. Maybe a function that sets the limit based on the speed that takes in account the tilt rate that depends on the acceleration… or something along those lines.

Thank you very much for your feedback, you made it very easy to respond because of the way that you organized it.
I really can’t thank you enough for this type of feedback, it will do wonders to the system. And yes there should be more variety of presets so it shows more of the system, I will look into that.