Hover behavior in world space UMG not working when there's more than 1 client?

Hi all,

We have a UI widget attached as a component to a blueprint. The client has a widget interaction on their pawn, and can interact with anything center screen. The panel has buttons and the behavior is functional (though OnClick events aren’t captured, OnPressed events are so we can work it).

However, when more than one client is connected, the hover highlight no longer works. The button can be hovered and the client receives the correct event (a simple print to screen confirms the IsHovered state is being set), there’s just no visual change for the hover state.

Known issue? Any work arounds? Should I promote this to a bug?

Cheers!

To add to this, I noticed this in the fix list for 4.13:

Bugfix: Fixed “Is Hovered” on “User Widgets”. The Object Widget did not properly call the super for Mouse Enter/Mouse Leave preventing the Widget’s implementation from setting the correct state.

I wonder if this issue persists for a WidgetInteraction component?

I too am having this same issue with widget interaction components in 4.24. Noticed that as soon as the client disconnects, the hover highlight works again.

Anybody have a workaround?