Hi all,
We have a UI widget attached as a component to a blueprint. The client has a widget interaction on their pawn, and can interact with anything center screen. The panel has buttons and the behavior is functional (though OnClick events aren’t captured, OnPressed events are so we can work it).
However, when more than one client is connected, the hover highlight no longer works. The button can be hovered and the client receives the correct event (a simple print to screen confirms the IsHovered state is being set), there’s just no visual change for the hover state.
Known issue? Any work arounds? Should I promote this to a bug?
Cheers!