really a great job, absolutely one of the best made with Unreal
, it took about 10-11 hours on a dual-xeon 2670 v3. I had to use a very high values for direct photon density to get rid the artifacts and light leaks.
Good job! You increase NumDirectPhotonsScale = 4
and reduced DirectPhotonSearchDistanceScale = .5?
Thanks for the reply.
That’s actually a pretty god time considering that’s an internal/external project. And you’ve got a really clean lighting, really impressive!
I think he probably worked directly on the photomapping values:
&stc=1at first i thought it was a 3d capture…and then my jaw dropped thank you very much for sharing that
wow!
wonderful work! thank you for these inspirations.
how can i make such a interactive menu with exterial camera movement?
i would be very grateful for some little advice.
I too would pay for an in depth tutorial. One that explains the entire project and all of its functionality. Your project shows the direction I want to take my business. I just do not have time to figure it all out on my own. Too busy. I started an Unreal project and took it as far as I could. I love the material changing set up you did in the project. I wish you were my neighbor.
I think this is the overall best Unreal arch vis presentation I have seen yet.
Could this be sold as a template?
It can take some time to put all that together but all the fonctionality (blueprints, menus, visual effects, etc) can be done once and used in every projects after. It’s worth putting some time to make killer features and re-use them as needed.
Very nice would love to see it at 4K
This project is now for sale on the ue4 arch web site…I will be buying this and learning from it.