Lets say I wanted to make duplicates of a house that I constructed for a level. I’ve considered following the same process as shown in the UE4 level design tutorials, and grouping + copying. But I feel like I’d run into issues if I were to try and make a copy of it in a different level. So is there a way to select multiple objects that you create in a world and turn them into a blueprint? Or if this is my intention, should I be creating the house as a blueprint to begin with? Is there a better way to go about this?
If you wanted to you could make a specific level with these houses that you want to duplicate. And like he said, you can copy/paste into levels easily. I have also kept text files with this setup as well. You can copy a house in the level then open a text file and paste it into the text file. This is something you can save and just call it House_1 or something. Then you can just open the text file when you want to easily use it in a new level. You copy the text and paste in new level.
Correct me, but Grouping are not shown in CB. Only Blueprint & static components, & hence cannot use the migrate features. No biggy but it would be nice (as a time saver) to be able to do so.
At first I think, its no biggy, I just use blueprints (as replacement for Prefab), then I discovered that I cannot add a Blueprint assembly to another blueprint. (say I create door frame using a blue print, & a door assembly using blueprint, I cannot directly add them to blueprint to make a complete door structure).
If someone knows how to do it, let me know, that would be massively helpful.