I made a digital asset which is able to export *.fga file from Houdini. Basically it does the same thing with the MayaVelocityGridExporter, except that you can now use Houdini’s powerful tools to generate the velocity field data. All you need to do is to wire the velocity grid exporter to your dopnetwork, specify an output path and press the export button. Current features include
- voxel resolution adjustment
- velocity field data from particle/fluid simulation
- frame range selection
Houdini Orbolt website download link:
I’m new to Houdini and Unreal Engine. Also this is my first digital asset for Houdini. So any kind of feedback or comments are very welcome!
Enjoy and have fun all