Houdini to UE5 Per instance custom data as primvar or attributes

Hey

Has anyone been getting over Attribute or Primvars from Houdini as per instances’ custom data?

And can you share some light on a simple example to get this going?

Does it work in the shader so I could controll lets say, a tunnel of objects with an attribute running down the tunnel controlling an emissive light in the shader of only a certain Object/point attributes/instances, and have several of these running, controlling different things?

Thanks