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Houdini Scattered Primitives to Unreal Engine 4 Foliage

Tutorial showing how to use Houdini to scatter UE4 Foliage on a landscape.

  • Creating a Houdini Digital Asset (HDA) to scatter objects
  • Using a Landscape as input to the HDA
  • Using Packed Primitives to Bake Foliage

https://youtube.com/watch?v=0PjZ9awgdFY

Thanks for the tutorial!
Interesting, I tried to use another HDA instead of a static mesh, and it worked !
The geometry was generated with the default input parameters.
I wonder, how can one pass input parameters to that newly created HDA , a curve for example?