Tutorial showing how to use Houdini to scatter UE4 Foliage on a landscape.
- Creating a Houdini Digital Asset (HDA) to scatter objects
- Using a Landscape as input to the HDA
- Using Packed Primitives to Bake Foliage
Tutorial showing how to use Houdini to scatter UE4 Foliage on a landscape.
Thanks for the tutorial!
Interesting, I tried to use another HDA instead of a static mesh, and it worked !
The geometry was generated with the default input parameters.
I wonder, how can one pass input parameters to that newly created HDA , a curve for example?