Hello,
I am using an HDA to get a Lndscape from Houdini into UE4.
When using the “LandscapeGrassType”, the Limit of density is 1000.
Anyway, when scattering grass, I have lots of holes.
The landscape in Houdini has the default size (1000 units)
I read, I can override the Limit in “LandscapeGrassType.h” - but where can I find that file?
Or is there a better way to fill the landscape with dense grass?
I dont need the final result for real time, so its okay when I have not the best performance because of higher density.
Thanks alot.