Hello guys. I started using Houdini and i’m really falling in love with the software but i can’t find a way to bake my animations and export them to UE4. Also, i don’t see a way to retarget my mocap animations to my character inside Houdini (so i can edit the animation).
For now, i’m using the autorig tool from Houdini and the TommyExample. I made an animation in the timeline and if i export it to UE4 but i get duplicated root, bones, etc. errors. The thing is that i’m exporting the entire rig and i should only export the baked one but i can’t find a way to bake my animations.