I’m trying to import my camera from Houdini to Unreal, using fbx 2016. FOV and keyframes are read in when I import the fbx on to a Cinematic camera in the sequencer, but the view from the camera does bot match Houdini. I have a heightfield terrain brought in with Houdini Engine. what steps might I be missing?
i tried prescaling and rotating before export from Houdini but have not gotten the camera to match.