Houdini alternative, a procedural modeling toolkit based on blueprint

Hey guys, today I’m gonna show you a procedural modeling toolkit based on UE4 blueprint I’m working on. This plugin is an alternative to Houdini which means you could implement the whole modeling procedure in UE4 blueprint graph without Houdini or other modeling software.
To implement a modeling procedure is rather simple. Just creating a blueprint inherited from subclass of Actor in our plugin and override its Build function. In the function graph you can insert and connect different geometry operation nodes then finally return a geometry object.

Each steps in the procedure could be displayed individually

Flow01.gif

Flow02.gif

By using BP member variables you can parameterize the modeling procedure and diversify instances of your BP in the level.

Window.gif

Balcony.gif

Steps.gif

Height.gif

Shape01.gif

Shape02.gif

Features:

Runtime procedural generation.
Most of common geometry operations.
Per Point/Primitive/Geometry lua code snippet for custom operations.
Point/Primitive group
Point/Primitive custom attributes
Tangent space and UV coordinates generation.
Static mesh instancing during placement.
Source code provided.

Executable Demo
Marketplace Link
Demo Videos
Documentation
Example Project

Here is the logic behind the wall system. By using blueprint interface you could implement different types of walls and select them at runtime.

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Outlines and other parameters could be shared between these wall types.

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sounds great

Hey guys, this plugin has been released. You can get it at marketplace

You can also discuss this plugin in this support topic

The executable demo

Hello,

Do you plan to upgrade to latest version ?

Regards,
Nicolas

This is great!