I’m having problems when I’m forgetting to save asset before building it in VS. I made some changes in asset class (in header too if I remember correctly) but forgot to save existing blueprint (child of this class). After building in content browser I got another file with name HOTRELOADED_name_of_blueprint. I got in same situation before and tried to delete that new file. And then editor crashed. This is crashlog: link text
Last time I got this thing and reopened editor - it failed to load that blueprint and I wasn’t able to see it in content browser (even though I could see it with windows explorer).
But now I reopened editor and no such error. Maybe it’s because I didn’t save my blueprint after compiling and getting that extra hotreloaded item. Because last time I saved it.
I’m using 4.7.3
I am investigating the hot reload bug you mentioned and want to make sure I understand your problem correctly. You have a blueprint based on a code class and when you make edits to the class and then use the compile button in the editor, you end up with a duplicate of your blueprint after the hot reload, is that correct?
I don’t click compile in editor. I click build solution (or project) in visual studio. Everything else is correct. And I get this only when my blueprint is not saved. If I save it, everything is fine
We are currently investigating a variety of issues related to hotreloading and blueprints. Let us know if you’re able to reproduce this in a blank project with no additional content. For now I have reported this and will continue testing on my end.