I saw a tutorial on the net about how to use trigger boxer, but, there are a few differences between what it is said there, and what happens in my case.
There you can see this kind of event box
While I have this kind of box, doing the exact same steps
There is something new there, an overlaped actor variable, I do not understand why.
Can somebody help me? What I want, is that when the player runs in the trigger box, an object to be moved.(the object is moving when using the Event tick