I have BP actor of hinged door, i want it to open in direction from player, for that i want use two box collisions from each side, when player interacts with one of them, door will open in according direction. Collision system is pretty common - interface with trace
Hello! Are you using BP or CPP?
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Interaction system is pretty common - interface with trace
I use only BP
Interaction system is pretty common - interface with trace
I use Blueprints only
What nodes are used to detect collision? In fact you can just add two OnComponentBeginOverlap for each triggers.