Hot to let actor know with which of it's element interacting player?

I have BP actor of hinged door, i want it to open in direction from player, for that i want use two box collisions from each side, when player interacts with one of them, door will open in according direction. Collision system is pretty common - interface with trace

Hello! Are you using BP or CPP?

  • Interaction system is pretty common - interface with trace
    I use only BP

Interaction system is pretty common - interface with trace
I use Blueprints only

What nodes are used to detect collision? In fact you can just add two OnComponentBeginOverlap for each triggers.