I originally made this game with XNA using BEPU Physics:
I Never released it because I felt it was missing a few things that would have made it fun, namely a random force push in a random location near the center that disrupts the somewhat tedious gameplay. The force push would have a geyser visual with lots of particles that can be hit for added points. It was meant to be a simple game and things were getting a little too complicated with my amateurish coding.
Here is what I have in Unreal so far:
There is no video yet but I can say the geyser particle system is so much easier to create.
Next up I will add the flippers and buttons.