If I compile the game in VS while the editor is running, hot reload works but it breaks blueprints. Like I’ve changed a GameState c++ file and for somre reason my game mode BP won’t work.
One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor?
MyGameModeBP
If I try to recompile game code within the editor I get:
Info ERROR: Couldn't find target rules file for target 'PropHunt' in rules assembly 'PropHunt_EditorRecompileModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Info Location: C:\Users\Cobryis\Dev\Unreal\PropHunt\Intermediate\Build\BuildRules\PropHunt_EditorRecompileModuleRules.dll
Info Target rules found:
Info UE4Game - C:\Program Files\Unreal Engine\4.5\Engine\Source\UE4Game.Target.cs
Info ThirdPersonBP - C:\Users\Cobryis\Dev\Unreal\PropHunt\Source\ThirdPersonBP.Target.cs
Info ThirdPersonBPEditor - C:\Users\Cobryis\Dev\Unreal\PropHunt\Source\ThirdPersonBPEditor.Target.cs
Maybe when I renamed the project partially that messed things up? I still generate project files fine and build binaries and intermediate things fine though.