Currently having hosting players getting timed out from their own server. This happens even on LAN connections. Any ideas what causes this?
The logs don’t show anything useful before this message.
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 893.68, Threshold: 30.00,```