Host players are getting disconnected from their own matches

Currently having hosting players getting timed out from their own server. This happens even on LAN connections. Any ideas what causes this?

The logs don’t show anything useful before this message.

LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 893.68, Threshold: 30.00,```

To fix this, you need to remember that “Event NetworkError” in the game instance runs on SERVER AND CLIENT, not just the client that got disconnected. I had put a “exit to menu” code on the server which caused this to happen