So When I use the Editor with the Standalone PIE, everything works as expected. (I have steam integrated and I have my own steam AppID) When I upload my packaged game to steam everything works as expected except when I host a game it successfully creates a session, then briefly loads the map from “OpenLevel” node where I am declaring the option:"?listen" and then it jumps me back to the previous map (my mainmenu.umap) and if I try to host a game again, it just opens my loading screen but plays the music from the previous map (my mainmenu.umap). What is the cause? I have experimented with all of my settings. I have portforwarded, I have changed the level I am trying to load. I have changed the AppID back to “480” still nothing works in the packaged version of my game. The Steam Overlay works and anything steam related seems to work (My AppID Game Name is displaying on steam as expected) I thought maybe it was something to do with steam because during build I get the lines
UATHelper: Packaging (Windows (64-bit)): LogSteamShared: Display: Loading Steam SDK 1.47
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()