In my multiplayer racing game while playing as host without any other player (client) game runs fine without any issues.
But when playing with another player (client), host’s game is now unplayable like its 1fps and host and client players some input acts weirdly like car is accelerating very very slowly but steering is working fine.
Do you mean it only happens in the packaged game? Not when playing in editor?
I have never used Insights in a packaged game yet but I assume it’s working. Probably not for shipping build, but development build or debuggame builds should do.