To begin with, I’ve just recently started working with Unreal Engine coming from Unity so still learning everything.
I’m creating my own project based on the “Multiplayer Shootout” project https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/ and the problem I’m having is, whoever hosts the game ends up in the following animation: http://i.imgur.com/3XIQZv4.png but everyone else spawns in normally. Has anyone ever encountered something like this? I can post blueprints if needed but they’re the exact same as the Multiplayer Shootout game with minor changes and different starting character.
GameMode blueprint: http://i.imgur.com/eFCxsCO.png
PlayerController blueprint: http://i.imgur.com/Gmqjk5W.png
EDIT:
I’ve found the issue, it’s in the GameMode blueprint. When I call DestroyActor it messes up the host but any client that connects is fine. If I remove DestroyActor my issue is fixed but don’t I still need DestroyActor? Is there a fix for this?