Horse tail physics arent simulating when in Character_Blueprint

As the titles says, I’m experiencing a very weird problem that consumed the greater part of the day.

I’m using a horse asset that has a physics animated tail.
When I use the skeletal mesh in the level and simulate, the physics are working fine.

But when I put the skeletal mesh of the horse within the character blueprint the tail remains stiff.

Does anyone have any clue about this problem?

thanks

Does anyone have any clue about this?

I’m afraid it is difficult to debug your problem without screenshots or additional information. First, select the character mesh, click the small eye on the top right of the Details panel, and select “Modified Properties Only”. Let me know if you see anything suspicious in your Details panel.

You probably will not, so enable “Simulate Physics” on the skeletal mesh and test it in your level. If it still doesn’t work, then see if this documentation page helps: Rigid Body | Unreal Engine 4.27 Documentation.