Hello everyone! So I am working on a mobile game that has an ‘on rails’ section where an archer character is riding on an ai driven horse, and shooting arrows with the touch screen.
Pretty much everything is up and running, which is awesome, but one problem that has come up is that both the blend spaces, the horse’s ‘Idle/Walk/Run’, and the characters ‘Idle/Walk/Run’, which is pretty much her bouncing on the saddle and holding onto the reigns. Since a blendspace is a looping animation, i can’t really get these two to sync up, where she starts her ‘bounce’ at the height of the horses cycle.
A little bit of info is that the archer character is referencing the horses ‘speed’ variable, so they are both using the same float to influence their blendspaces.
My question is how do I sync up the two blendspaces to play at the same time properly? I can’t really ‘start’ the animation because it is an array of looping animations.
I’d appreciate any help!