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Horror Game - Searching for Talents

Hello Community,

https://s21.postimg.org/wjlw3zyyf/Highres_Screenshot00014.pngbild upload
pre pre alpha - ingame footage

We are a small group who make at the moment a horror game which takes place in the USA in an old house.
We are working with Unreal Engine 4 and our goal is to bring our background from the industry to the game, to make one of the best horror games!
Together with my Art Lead we are searching some talents.

We are searching for one Environment Artist and one Props Artist.
If your talent is not listed but your interested you can write us anyways! We love to here from other people and there talents.

Environment Artist:

  • Take responsibility for world building.
  • Experience with modular modeling and complex shapes.
  • Good eye for detail.
  • Work closely with the Lead Artist.

Plus:

  • Experience with Substance Designer and Painter.
  • Experience with UE4.

Props Artist:

  • Experience with mechanical and organic modeling.
  • Experience with old furniture modeling
  • Good eye for detail.
  • Work closely with the Environment Artist and Lead Artist.

Plus:

  • Experience with Substance Designer and Painter.
  • Experience with UE4.

At the moment this jobs are unpaid, but we are looking forward to make this jobs to paid positions.

What we can give to you:

  • You can learn from our experience in the gaming industry.
  • You can bring your own ideas and concepts to the game.
  • You will get a fair revenue after the game is on steam.
  • You can be a part of a group who want to bring there passion into the industry.

We actually still in the concept phase, so you can give us your ideas and we can look how we can use them in the game.

We’re happy to here from you, write us and send us your Portfolio and a small message to: manuarno17@web.de

Still looking! :slight_smile:

Hey Devs, we are looking for an Texture Artist!

Texture Artist:

  • PBR knowledge.
  • Experience with Substance Designer.
  • Experience with Substance Painter.
  • Eye for details.