we’ve been working on our upcoming game “Horror City: Patient Zero” for quite some time, but we’ve been pretty tight lipped about it so far. We’ve recently started releasing some WIP shots of the game and most recently one of my posts got quite popular on facebook and it has also been featured on the UnrealEngine Instagram account. So we thought that we’d bring you guys in on it.
As you can guess, it’s a horror game - but we’re trying to do as much as possible in a fresh and innovative way
Anyways, here are some of our recent screenshots. I’ll continue updating this thread from time to time. But it’d be awesome if you’d follow me on twitter, subscribe our mailing list on www.horrorcitygame.com and also like us on facebook ^^
From facebook: “Just thought I’ll share some progress we’re making on our game smile emoticon What’s seen here is a complex material that allows us to paint water, grunge and moss on our tiling textures using RGBA vertex channels.”
BTW, if you’ve got an xbox one and a kinect: check out our previous game www.slicezombies.com!