HorizonFlipbookWidget: This widget support using PaperFlipbook directly in UMG!
HorizonDialogueMsgTextBlock: Combine both rich text and dialogue text function in this widget!
For rich text feature: you can control text Color, Shadow Color, Font, Font size and padding for each text block.
For dialogue text feature: you can control dialogue speed and whether it will repeated after finish.
Technical Details
Modules:
• HorizonUI (Runtime)
Intended Platform: All Platforms
Platforms Tested: Win32, Android
Documentation Included: Yes and Readme included
NEW: HorizonFlipbookWidget:
Add NumOfLoop that you can specify how much loop this Flipbook will play.
Expose Blueprint Method: ResetAnimation, PlayAnimation, StopAnimation, PauseAnimation, ResumeAnimation.
1.2.1
FIX:
The times HorizonFlipbookWidget NumOfLoop for flipbook animation plays incorrectly.
Hello !
I have encountered a situation that leads to a crash : if in an Event you call SetTextAndRebuildDialogue to modify the content of the TextBlock that triggered the Event, the game crashes.
See modified Tuto08_HyperText Event Graph attached as image file.
After check the log, I finally can reproduce the crash.
This crash is caused by the changed of content when a hypertext block is click, so please don’t call SetTextAndRebuildDialogue for the widget itself that are clicked. (In this case is HorizonDialogueMsgTextBlock2).
Anyway, I will fix this crash in next plugin release.