Horizontal "flickering" in viewport with unreal editor in full screen

Hi Korokush,

Instead of changing the monitors refresh rate, you could cap the viewports fps to match your monitor.

In editor hit ~ (tilde) and the command is t.maxfps 60 (Random protip: set your maxfps to something low when working on a laptop for better battery life and a cooler gpu (less fan noise))

Or even better, just enable vsync in-editor with r.vsynceditor 1

Hope that helps!

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