I’m more the 3D guy than the 2D so the 3D one would be easy to do for me.
But I think you can create the 2D in the same way use the FindLookAtRotation blueprint node. you just need to figure out which axis to link to the 2d sprite
Hey Stefan thanks to your suggestion i made a small step forward.
The Objective Waypoint works perfectly on west/east cardinal points, but it calculates wrongly North and South, they are inverted don’t know why. Any ideas?
I tried to multiply by -1 but it seems to worsen the issue.
I’ve uploaded an example project with the compass widget in place, so anyone interested can take a look and try to help me.
Please is it possible you upload your working solution again because i searched a long time to become a working solution for my horizontal compass with targets in compass.
It would be a big help for me to finish my problem.