Hey Christian,
For simplicity, I’d think of this at the agent level:
- https://github.com/EpicGames/UnrealEngine/blob/5\.5/Engine/Build/Graph/Examples/TagsAndFiles.xml is a great description of this
- https://dev.epicgames.com/community/learning/knowledge\-base/jP4m/unreal\-engine\-distributing\-hlod\-building (and subsequently, https://github.com/EpicGames/UnrealEngine/blob/5\.5/Engine/Build/Graph/Examples/BuildWorldPartitionHLODs.xml) for a more elegant way of showing how you can dynamically create X Agent entries.
I’ve cleaned up my original post because I think it’s a tiny bit misleading (Agent level is parallelism, Node is executed linearly within an agent & should be considered steps - apologies for this confusion).
Kind regards,
Julian