So just for clarity now I realise I didn’t include this in the original post, the errors we see are essentially these:
`\OptionalCodeFolder\MyOptionalObject.h(#): fatal error C1083. Cannot open include file: ‘MyOptionalObject.generated.h’: No such file or directory.
\MyProject\Intermediatte\Build\Win64\x64\MyGameClient\Development\MyPlugin\Module.MyPlugin.2.cpp(#): fatal error C1083: Cannot open include file: ‘../../MyProject/Intermediate/Build/Win64/MyGameClient/Inc/MyPlugin/UHT/MyOptionalObject.gen.cpp’: No such file or directory`I’ve been told this is the Agent/Node we use
`
** For MyGameServer-Win64-Shipping **
// do some work
** For MyGameServer-Win64-Test **
// do other work
etc..