Horde does not compile on ue5-main

Steps to Reproduce

The Horde does not compile anymore without modifications.

Are you planning on releasing the related improved build health monitoring source code?

See post at [Horde] Could you revert partially CL 46294798, it added Epic internals to project files

Related pull request at https://github.com/EpicGames/UnrealEngine/pull/13946

Running: XXXepic_ue5_main\Sync\Engine\Binaries\ThirdParty\DotNet\8.0.412\win-x64\dotnet.exe restore -p:UE_DOTNET_VERSION=net8.0 /p:Version=5.8.0.0 /p:InformationalVersion=5.8.0-1144853
XXX\epic_ue5_main\Sync\Engine\Binaries\ThirdParty\DotNet\8.0.412\win-x64\sdk\8.0.412\NuGet.targets(465,5): error MSB3202: The project file "XXX\epic_ue5_main\Sync\Engine\Restricted\NotForLicensees\Source\Programs\Horde\EpicPlugins\BuildHealth\HordeServer.Epic.BuildHealth\HordeServer.Epic.BuildHealth.csproj" was not found. [XXX\epic_ue5_main\Sync\Engine\Source\Programs\Horde\Horde.sln]
XXX\epic_ue5_main\Sync\Engine\Binaries\ThirdParty\DotNet\8.0.412\win-x64\sdk\8.0.412\NuGet.targets(465,5): error MSB3202: The project file "XXX\epic_ue5_main\Sync\Engine\Restricted\NotForLicensees\Source\Programs\Horde\EpicPlugins\BuildHealth\HordeServer.Epic.BuildHealth.Tests\HordeServer.Epic.BuildHealth.Tests.csproj" was not found. [XXX\epic_ue5_main\Sync\Engine\Source\Programs\Horde\Horde.sln]
Took 1.36s to run dotnet.exe, ExitCode=1



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