Hopefully simple question about FPS template projectile and TPS template character

Hi,

I am now getting into gameplay development after spending some time on asset creation and simple BPs.
For starters, I decided to go with the FPS template and for enemy pawns I migrated the TPs character asset from another project.
Now before I even starrt to think about any pawn behavior or such, I want to set up the projectile interaction first.

But here is my problem: I cant get the bullets to hit the TPS character.
So, what do I have to change in the collision settings (of the projectile, or the mesh ?) to get that working.

I have added a “Damage” variable to the projectile and when it hits the enemy character, I want to have the enemy character to respond to the hit.
(In the template its the projectile that does the work on hit).

But whatever I do, I cant get a hit event from the projectile or even a collision with the enemy character.

What am I doing wrong :confused:

Cheers,
Klaus