Hello every one, I know this this a question asked frequently but I don’t find an answer in the google answers…
I’m making a beehive for a research project. I made a blueprint actor for a single alveolus. Each alveolus can be define as a larva, pollen, honney or empty. So I mande an enum with the four entry. In my blueprint I use a switch on enum to pick the type of alveolus I want:
As I don’t want to edit a thousand alveolus manually, I create another actor Blueprint, the frame that will contain all the alveolus duplicate on a grid, here’s the code:
I can edit my enum when I select the add child actor, but it changes the enum for all the alveolus.
So I cast to the original blueprint to access the enum variable, but when I set it nothing happen:
Any ideas on how can I solve this issue?