I am creating a Boomerang projectile that when thrown after a while comes back using Homing Projectile Component. So far everything works fine but when the boomerang comes back to the player I set it to destroy himself (on collision) and this is not working. Instead the character rides it like a surfboard. Can anyone give me a clue how to fix it?
Here is a gif:
The projectile spins very fast. **
Frame by frame:
The configuration of the CollisionBox in the Boomerang blueprint:
And the destroy event:
Thank you in advance and feel free to ask anything you need