"Homebrew" Motion Captures

Hi, thank you for comment. Can you tell me what exactly you mean with clean-up?

I’d do this:

  • Single animations (e.g.: standing up, sitting down, turn left, turn right)
  • Provide animations as stationary and root motion
  • all animations mapped to the standard UE4 skeleton
  • as .uasset, so you can use them without further hassle in your project with the UE4 mannequin

Thanks,

Ben