Hi, thank you for comment. Can you tell me what exactly you mean with clean-up?
I’d do this:
- Single animations (e.g.: standing up, sitting down, turn left, turn right)
- Provide animations as stationary and root motion
- all animations mapped to the standard UE4 skeleton
- as .uasset, so you can use them without further hassle in your project with the UE4 mannequin
Thanks,
Ben