Hi all, I would like to share my last personal work.
I tried to show the beauty of our house using unreal engine 5 for lighting rendering, houdini/redshift for all modeling and sky/clouds, substance for texturing.
Youāve done a truly marvelous job at creating our home. Everything from the lighting to the music is so on point.
May I ask how long it took to create this? And why you felt it was important to make? Always love getting the chance to get an artist talking about their work.
Thanks so much for sharing your creation with us here on the Unreal Engine forums and I hope to see more from you soon!
Nice to hear from you, youāre rather famous in my circle as well!
My name comes from a love of pandas and the presumptive part comes from my friends calling me out on assuming everyone in the world is well-intended. I guess I presume everyone is just trying to be their own version of a happy little panda.
The time for create this is not really significant because I made this in my spare time and I create the tool to achieve this in same time (tree generator, scatter unreal, house builder ⦠).
So I took 1 mounth per shot (approximatively) but with a full time artist and a solid workflow I think one or two week per shot will be possible
I preciseās this because the reason for me to made this is that I want create my compagnie, to product my personal content like a serie with unreal and some procedural system or offer some services like procedural creation set and asset and real time previz systeme
My objectives with this was to try and experience ue5 and a workflow houdini/unreal
WOW! āHOMEā is a beautifully stunning visual cinematic! Kudos on a fantastic job done with this creation, and thank you for reminding us just how lovely our floating rock really is.
Since this is your last personal work, does this mean the next design you share will be from a team project?
Hi, I would like to show you some breakdown on this project.
I begin with the Ice Env, it wasnāt the most complicate but it was my first step with UE5, lumen and nanite. It revealed me some difficulty to work with lumen and nanite, in particular for the large landscape ^^ā.
If you are iterested by this content let me know, and I will try to find some time to prepare the breakdown and explanation for the other shots
Funding to further expand this project or another project you are working on? Either way, I would enjoy seeing further breakdowns for different shots throughout the āHomeā short cinematic! Thank you again for sharing your incredible work!
Nice work man, how did you set the correct tree shadows far away from the camera in 30ā's forest scene? cuz normally shadow fades out while far enough.
Thanks calvin, yes this part was really hard to do, and the solution is not a simple way
Firts I used a var command to retake the lumen size⦠but I donāt remember the exact name ⦠sry
after I tried to use the impostor but I havenāt a good result, and my last and better test was to use redshift to render some sprites and band of forest
and I have work with this to fake all
Well Finally I have high model in first - mid distance, I had play with the console variable to upgrade the light and shadow limite, and for the far I had work like a matte painting
I hope this explantation will help you.