HoloLens2 ARM32

What’s the process to go about packaging a Hololens2 Project for ARM32 and not ARM64?

I change the Target Platform to Hololens.
(Target.Platform == UnrealTargetPlatform.HoloLens)

When I attempt to package my project for Hololens in Unreal Engine that uses mrwebrtc as a third-party plugin.

UATHelper: Packaging (HoloLens): Using ARM64 architecture for deploying to HoloLens device

I’m trying to package an ARM32 Application in unreal for Hololens2 but can’t figure out how and don’t know if it’s possible.

The Library itself is only available as ARM32 for various problems explored in there github issues.