I’m working on a HoloLens 2 project where I allow holograms to be inspected at close range. When I go close to the hologram or try to look inside them, it feels like I’m having double vision. The left eye and the right eye seem like they are stemming from two different cameras which are wide apart. But the same experience in Unity is much better and I can see inside holograms very clearly. Is there any specific IPD setting or something similar that I can use to resolve this in unreal for HoloLens development?