What is it?
A modular kit for building stylized facility interiors: maintenance corridors, utility rooms, bunkers and labs. Every structural piece snaps to a 1 m grid on 4 m modules, with consistent pivots and naming.
Who is it for?Indie and small teams making co-op, horror, survival, extraction or exploration games, and level designers who want to go from blockout to finished rooms fast.
What’s included (v0.1 Early Access)26 assets (28 meshes): 3 wall panels (plain, vented, damaged), half wall, outer corner, doorway wall, double sliding door, 3 floors (plate, grate, concrete), ceiling panel, ceiling light, pipes in 3 diameters, elbow, tee, support, valve, vent duct, crate, barrel, breaker box, shelf, locker, caged lamp, warning sign
10 blockout pieces that match the final modules 1:1 - greybox first, swap later
4 color presets: Facility, Worn, Clean, Pastel
3 drag-in room presets in Blender: corridor, junction, 8 x 8 m utility room
PDF documentation (grid, pivots, naming, presets, import notes)
Blender 5.2 source file with a procedural material: recolor any object per instance, adjust wear and grime. Assets are marked for the Asset Browser.
FBX per asset: LOD0, LOD1 and box collisions (UCX_ naming). Standard PBR metal/roughness textures - import into Unity, Unreal Engine or Godot with the included files.
glTF (.glb) per asset with embedded textures.
PNG textures per asset: Base Color for each of the 4 presets, ORM (AO / Roughness / Metallic), wear/grime mask.
LOD0: 64 - 2,804 triangles per asset. LOD1: 24 - 788 triangles.
Textures 1024 px (walls, floors, ceiling) / 512 px (everything else).
One material per mesh, plus an emissive slot on lights.
1 m grid, 4 m wide x 4 m high walls, 25 cm thick, centered on the grid line. Doorway opening 1.6 x 2.6 m.
Walls pivot at the bottom-left corner; props at the bottom center. Doorway and sliding door share the same pivot.
Door leaves, locker and breaker-box doors, lever and valve wheel are separate meshes pivoted on their hinge or axis - ready for interaction.
This is the first release of a growing kit. Planned updates add stairs, railings, windows, more props and native engine packages. The price will increase as content is added - buyers get every update free.
Real-world scale: 1 unit = 1 m.