Hollow232103 - IRONCORE - Modular Stylized Facility Kit (Early Access)

What is it?

A modular kit for building stylized facility interiors: maintenance corridors, utility rooms, bunkers and labs. Every structural piece snaps to a 1 m grid on 4 m modules, with consistent pivots and naming.

Who is it for?

Indie and small teams making co-op, horror, survival, extraction or exploration games, and level designers who want to go from blockout to finished rooms fast.

What’s included (v0.1 Early Access)
  • 26 assets (28 meshes): 3 wall panels (plain, vented, damaged), half wall, outer corner, doorway wall, double sliding door, 3 floors (plate, grate, concrete), ceiling panel, ceiling light, pipes in 3 diameters, elbow, tee, support, valve, vent duct, crate, barrel, breaker box, shelf, locker, caged lamp, warning sign

  • 10 blockout pieces that match the final modules 1:1 - greybox first, swap later

  • 4 color presets: Facility, Worn, Clean, Pastel

  • 3 drag-in room presets in Blender: corridor, junction, 8 x 8 m utility room

  • PDF documentation (grid, pivots, naming, presets, import notes)

Formats
  • Blender 5.2 source file with a procedural material: recolor any object per instance, adjust wear and grime. Assets are marked for the Asset Browser.

  • FBX per asset: LOD0, LOD1 and box collisions (UCX_ naming). Standard PBR metal/roughness textures - import into Unity, Unreal Engine or Godot with the included files.

  • glTF (.glb) per asset with embedded textures.

  • PNG textures per asset: Base Color for each of the 4 presets, ORM (AO / Roughness / Metallic), wear/grime mask.

Optimization
  • LOD0: 64 - 2,804 triangles per asset. LOD1: 24 - 788 triangles.

  • Textures 1024 px (walls, floors, ceiling) / 512 px (everything else).

  • One material per mesh, plus an emissive slot on lights.

Modularity
  • 1 m grid, 4 m wide x 4 m high walls, 25 cm thick, centered on the grid line. Doorway opening 1.6 x 2.6 m.

  • Walls pivot at the bottom-left corner; props at the bottom center. Doorway and sliding door share the same pivot.

  • Door leaves, locker and breaker-box doors, lever and valve wheel are separate meshes pivoted on their hinge or axis - ready for interaction.

Early Access

This is the first release of a growing kit. Planned updates add stairs, railings, windows, more props and native engine packages. The price will increase as content is added - buyers get every update free.

Real-world scale: 1 unit = 1 m.