I’m having an issue baking a good normal map from a hollow sphere I made. (Cage/LP/HP)
Here is the UV layout (which I very well could have done wrong). I created seams on the inside of the holes and use spherical projection mapping to get the two UV islands from there.
What can I do to fix this?
Edit: The spherical mapping is causing some pretty gnarly distortion, so I’m gonna have a go at fixing that.