Holes inside metahuman's neck

The bug appears both in viewport and on renderer (in metahuman creator everything was displayed normally). Tried to set Force LOD to 0, didn’t help. Didn’t find anyone else with a similar problem i have no idea what to do :confused:

What version of UE? Did you import the MH through quixel bridge?

1 Like

version of UE?

5.2, 5.3

Did you import the MH through quixel bridge?

yes

Hello, I’m having the same issue and I can’t find any solution on the internet. Did you solve it? If yes, how did you do?