The bug appears both in viewport and on renderer (in metahuman creator everything was displayed normally). Tried to set Force LOD to 0, didn’t help. Didn’t find anyone else with a similar problem i have no idea what to do
What version of UE? Did you import the MH through quixel bridge?
1 Like
version of UE?
5.2, 5.3
Did you import the MH through quixel bridge?
yes
Hello, I’m having the same issue and I can’t find any solution on the internet. Did you solve it? If yes, how did you do?