I model objects in 3ds max, texture them in Substance 3d Painter, and then import them all into ue5.
But in my projects, I encounter the problem that holes form in the seams of the scan, there are distortion artifacts, while the entire mesh of the model is seamless without any problems.
Tell me, please, what are these problems related to, what am I doing wrong, and how can I fix it?
You might want to Show the mesh in lit wireframe mode so you can see if there is actually a face there.
I have seen some cases that fbx import didn’t import the entire mesh correctly (disabled nanite, animation … until I get the correct mesh imported)
also probably import an OBJ file too, and compare it with FBX version
If there are no issues with the surface display of the model in 3DSmax, try resetting the transformation function to reset the model’s normals correctly, and then import it into the engine. I hope it can help you.