Hello, dear users!
I model objects in 3ds max, texture them in Substance 3d Painter, and then import them all into ue5.
But in my projects, I encounter the problem that holes form in the seams of the scan, there are distortion artifacts, while the entire mesh of the model is seamless without any problems.
Tell me, please, what are these problems related to, what am I doing wrong, and how can I fix it?