Hi All,
I looked into some tutorials and the documentation provided in unreal on making holes in the landscape using visibility tool. But i do not know what is the mistake that i am doing. can someone help me?
I created a landscape material which has 5 layers with opaque blend mode. And then copied the same material and changed the blendmode to masked and attached the “Visibility Mask” Node to Opacity Mask pin. Finally Used this as landscape hole material for my Landscape Object.