Hello,
I could use a hand understanding how to correct an issue.
I created a “hole” in my landscape in order to insert a tunnel. It was easy enough to accomplish, but there are elements of the landscape that still show up floating in the air in both entrances to the tunnel. I’ve added procedural blockers over the areas and run each of the procedural foliage generators, but these items do not get removed, in fact, I can’t even select them.
If these meshes aren’t part of the procedural foliage (which explains why they couldn’t be selected) then I assume they are part of the landscape. Unfortunately, the person who created this landscape has left our project. Where do I look? How do I go about removing these floating meshes from these locations without removing them from the entire map?