Holdout with Transparent Objects Movie Render Graph

EDIT: Sorry the following post is not true, the Alpha still appears weird in DaVinci Resolve. It could be related to emissive, as when I lower it the eye becomes less transparent. But going to zero never makes the eye truly opaque.

Hi @comlys, I ran into a strange bug possibly, but my output has changed and I’m not sure why.

I was trying to find a way to disable “accumulator include alpha” in the MRG. I could not find an option for it.

Instead I went into the console and set the “r.postProcessing.PropagateAlpha” to “0”
That turned off all the alpha for my renders, but when I went to set it back to “1”, all of a sudden my renders are working properly. All I did was toggle it on and off.

As you can see, the eye in my robot is no longer punched out like it was in my first post. It appears to keep rendering like this even after I restarted the engine.

I should also note that I was attempting to set this console variable through the MRG. I have sense disconnected that node entirely and the render is still working.