Hi there,
Just starting with UE4 and I am struggling to find the best way to kick off an imported fbx animation(just a bunch of rbd objects cached out from houdini indie as fbx, using the games development shelf from Steven Burrichter(thx sir!)).
The idea is to have the objects on hold until I set un event, and then trigger the animation from the first frame.
I’d appreciate any pointers, since there are way too many docs to look for info, and my searches don’t seem to be getting me any possitive results so far.
Thanks,
g-)