Hola, tengo un problema al empaquetar un proyecto en Unreal Engine 5 y no se como solucionarlo.

LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal Engine/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/kaush/Documents/Unreal Projects/Escape 5.3/Escape.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56227 -project=“C:/Users/kaush/Documents/Unreal Projects/Escape 5.3/Escape.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/kaush/Documents/Unreal Projects/Escape 5.3/Escape.uproject” -unrealexe=“D:\Unreal Engine\UE_5.3\Engine\Binaries\Win64\UnrealEdito
r-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“D:/Vhs” -distribution -clientconfig=Shipping” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/kaush/Documents/Unreal Projects/Escape 5.3/Escape.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56227 -project=“C:/Users/kaush/Documents/Unreal Projects/Escape 5.3/Escape.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/kaush/Documents/Unreal Projects/Escape 5.3/Escape.uproject” -unrealexe=“D:\Unreal Engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build
-clean -pak -iostore -compressed -prereqs -archivedirectory=D:/Vhs -distribution -clientconfig=Shipping -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.21 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\kaush\Documents\Unreal Projects\Escape 5.3\Escape.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Unreal Engine\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Unreal Engine\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Escape Win64 Shipping -Project=“C:\Users\kaush\Documents\Unreal Projects\Escape 5.3\Escape.uproject” -Clean -NoHotReload “C:\Users\kaush\Documents\Unreal Projects\Escape 5.3\Escape.uproject” -NoUBTMakefiles -remoteini=“C:\Users\kaush\Documents\Unreal Projects\Escape 5.3” -skipdeploy -distribution -log=“C:\Users\kaush\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+U
E_5.3\UBT-Escape-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\kaush\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.3\UBT-Escape-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning Escape binaries…
UATHelper: Packaging (Windows): Visual Studio 2019 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 0.87s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\kaush\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.3\UBT-Escape-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Ahí dice que tienes que instalar visual studio 2019.
Sólo abre el visual studio installer y dale instalar la versión que necesites.
Unreal Engine 5.4.2 prefiere visual studio 2022
En algunos otros casos sólo hay que actualizar visual studio desde el installer, revísalo a ver si no hay una actualización disponible