Hello there!
My name is Adrian, and I’m assembling a team to develop our game Jelly Alchemist.
I’ve been in game dev for several years now, and during this time I’ve gained experience in:
Production and project management.
Marketing and communication.
2D art (especially characters).
Now, I’m burning with the desire to create something special together with other passionate people.
About Us & The Project
Jelly Alchemist is a cooperative first-person horror game with alchemy, crafting, and… jelly. It’s our creative experiment and a place to implement bold ideas.
- Genre: Cooperative horror (PvE) with elements of shooter, platformer, and crafting.
- Setting: 1920s century Europe with futurism and alchemy style.
- Engine: Unreal Engine 5.6.
- Graphics: 3d in an anime/cartoon style.
- Reference - Fortnite, Genshin Impact, Yapyap, Slime Rancher 2, Despatch and Fullmetal Alchemist (2003)
- Stage: Active prototype development. Release is planned for next year.
We are a small, informal team. We work for fun, without hellish pressure, on a flexible schedule. We value feedback, weekly sync calls, and are open to your creative input.
Who I’m looking for right now:
- Unreal Engine 5+ Programmer (Blueprints, C++, interest in multiplayer).
- 3d Artist (environment / characters / props).
- 2d Artist (environment / concepts / props).
- Art Lead / Art Director to establish a unified style.
- Level Designer.
- Game Designer (balance, documentation).
- And just alchemy-inspired enthusiasts with burning eyes!
Honest & Important:
- The project is unpaid at the start (work is based on enthusiasm, in your free time).
- We offer creative freedom, real experience, portfolio material, and a chance to influence the game from the very foundation.
Project Pitch Deck (to understand the atmosphere and gameplay):
Ready to discuss your ideas and join?
Contact me:
Discord: kregzi
Telegram: Snake_stranger