Ho to prevent billboard components from affecting the actor bounds?

Hi guys. If you add a billboard component to any actor and then do “get actor bounds” for this object the bounds that you will get will never be smaller than 200x200x200 becase it seems that this is exactly how much space the billboard component occupy.

It might not be the case in game (I’ve never tested that) but it is the case when you do editor scripting.

I’m working with geometry scripting and I need some icons for better user experience. But the fact that billboards affecting actor bounds - breaks other stuff that I’m doing.

Is there a way to disable billboard components from affecting the actor bounds?